I cannot seem to keep my attention focused on one thing today. My brain is a million miles away, pretending to be a floating chunk of seaweed on the vast waves of Not Caring About Writing Today.
Not to mention, Punk is trying his level best to make my hands stop typing and pet his silly orange butt.
So last night, I buggered my schedule by forgetting Saturday is my new content night. I'm going to use this as a chance to skip a day. I tend to post well after midnight, so I hope to get calibrated some and post content on the day I say I will, even if its 2 or 3 am that day.
Even if I change up the schedule, I think I'd like to keep Sunday for Character Bios.
I said earlier that I'd be doing a bio on Valkyrie, so here goes,
Name: Valkyrie
Age: Unknown exactly, early to mid twenties
Species: Gryphon
Colorations: White with brown patches, barred wings and beige tips
Valkyrie lives in a world where the air is explored the way the sea is sailed. Massive Airships skim the clouds, ferrying people and goods to ports all over the world. Instead of a few large continents, most of the landmass is comprised of islands, the largest being 3/4 the size of Australia.
Valkyrie was born on a small island on an archipelago off the largest island. She has no clue about who her parents were. She was found asleep, bundled carefully on the top of a laundry bin in a circus caravan. Custody was shuffled around the various families and members of the caravan so many times her age became fuzzy.
At around 8, she was apprenticed to the tight rope walkers. The secondary and more secret objective of these members was to pickpocket in larger crowds. From a trained skill, she escalated into, what she called, an expert in covert acquisitions. She left the circus after 10 years as an rope walker to rely on her own skills.
For a year she hitched rides around the smaller islands before hitting a large port. From there, she picked up more lucrative jobs.
She is cautious when on the job and reclusive when not. She remains armed at all time, with a wide range of weapons. She prefer to attack in ways that immobilize and or silence her targets. A garrote is her weapon of choice, with one kept wound around her wrist, made of a brilliant red wire with a set of three large beads in the center for crushing the windpipe. On her person, she keeps two knives in each boot, a musket in a holster under her shoulder, and a black jack strapped between her wings. Also hidden in various spots are other items of use to her profession. She has no home that she returns to or even recalls. She feels uneasy when she stays in once place longer than it takes to get a job done. All of her possessions fit into a military duffle bag. This she leaves in the care of a trusted associate when going shipboard or on a job. If for some reason, she cannot pick it up, she telegraphs the holder to send the bag to her location via the soonest cargo vessel.
As of the start of the Fall of Valkyrie, she has not killed anyone. She has left lasting damage on some and made enemies of others. She picks her marks and targets carefully but is not above mistakes. Her most regretted mistake to date is taking the job that led her to Blood Basgut's airship.
~~~~~
My train of thought has completely derailed. Its past 4 am and I am beat. I'm going to call it and say I'm bound for bed.
I know I plead for comments and feedback every time, but lovelies, I really do want to hear from all of you.
Maybe if I get enough, I'll eventually explain why I keep calling you all lovelies. Because its not a random endearment, I promise.
Sleep well and sweet dreams.
This sounds like the making of a very good story that i wish to read more of!
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